Unlike those Engines, my template will be fully editable from head to toe, and you will be able to see what I have done inside to achieve what I have done so far. There are of course various small Engines for creating 2D fighting games, though I feel they are all limited and not open source to edit for your needs. For that I am creating the solutions for various things, such as input, combo creation, ability, collision, shadow, animation systems. My current goal is to prepare a very detailed Template that people can create their own Fighting Game upon. ![]() This is a spiritual successor of fighting game engine called MUGEN but it’s for everyone that worked on making games before, or never at all. I am a simple UE4 Dev that is currently working on a Template where people can create their own fighting games as easy as possible by using Unreal 4. Hello everyone, welcome to the Project: Unreal Fighter 2D thread! UNREAL FIGHTER 2D MEDIUM SIZE.jpg 1500×768 177 KB
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